Attribute Editor
1. WHAT IS THE ATTRIBUTE EDITOR?
It provides info about the various nodes and and attributes for objects and materials in your scene.
2. HOW IS IT DIFFERENT FROM THE CHANNEL BOX?
It provides a more detailed dispaly for all attributes for that objects.
3. HOW DO YOU VIEW AN OBJECT’S ATTRIBUTES?
Click the show/hide icon on the status bar.
4. WHAT DOES EACH TAB REPRESENT?
The tab represents a node that shows specific attributes.
5. THE FIRST TAB IS LABELED AS THE OBJECT’S NAME IS KNOWN AS WHICH NODE? WHAT IS THE MOST IMPORTANT FEATURE OF THIS TAB?
the transform node, it controls the objects transformations
6. DESCRIBE THE PURPOSE OF THE SHAPE NODE.
it establishes the object's geometric or physical PROPERTIES
7. DESCRIBE THE PURPOSE OF THE INPUT NODE.
this includes attributes from a objects construction history.
8. DESCRIBE THE INITIAL SHAPING GROUP AND LAMBERT NODES.
this set the default shading for a materials and the intial color for materials
Surface Materials
1. WHAT DO THE SURFACE MATERIALS CONTROL?
the color, shininess and reflectivity attributes of a objects.
2. WHAT ARE TWO OTHER NAMES FOR THE SURFACE MATERIAL?
Shader and shading material.
3. HOW DO YOU ASSIGN A NEW MATERIAL TO AN OBJECT?
from the status line selct rendering from the menu selector, then select lighting/shading and assign new material.
4. HOW DO YOU EDIT THE SHADING MATERIAL’S COLOR ATTRIBUTES?
In the attribute editor click the box next to the word color.

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